Radar
Radar Hack Settings: Range, Colors & Toggle Tips
The 2D radar overlay catches flanks your ESP might miss. This thread covers range sliders, color binds, and when to toggle radar off mid-fight.
Range and clutter
Start around 100–150m render range. Full-map radar looks cool in screenshots but pulls your eyes away from crosshair in close fights.
Use custom closest and visible radar colors from the features page — high contrast beats fancy palettes.
Key binds
Map toggle radar to a key you can hit without looking — F6 or Mouse5 works for most. Turn off during final circles if icons stack up.
See radar guide for how the overlay pairs with player ESP in trios.
Closest enemy color bright cyan, visible radar dots white. Rest muted. Finally stopped staring at the minimap every 3 seconds.
Radar range too high and my screen looked like a star map. Cut it to 120m and only show enemies — much cleaner.
Bind toggle radar to F6. On for rotations, off when holding a building. Muscle memory took maybe two sessions.
Overlay lagged on 1440p ultrawide until I dropped radar refresh in config. Works now but took trial and error.
Pair radar with player ESP off during early game — hear footsteps, use radar for third party timing. Won more solos that way.
Custom enemies color red, closest yellow. Squad callouts got way faster once we synced the same palette.